Event duration: March 13th, 2 AM — April 3rd, 2 AM UTC.
Prizes in the Shop can be claimed until April 5th, 2 AM UTC.
How to Participate
To participate in the “Miner” event, you will need to purchase the special “Event Pass” offer in the in-game Shop.


You will also need to complete contracts and special missions in the game. Completing them will reward you with energy, which you can use to make moves on the minefield.
1 move = 1 energy unit
How to Play?
Miner is an event where you need to demonstrate your skill in clearing minefields. To do this, you must reveal all cells without mines on the field using numerical clues.
Minefield
A player who purchases the Event Pass will have access to 5 minefields, varying in size (number of cells).

At the start, the minefield is displayed with all cells covered. When the player makes the first click (move) on a cell, cells begin to be revealed.
Types of Cells on the Minefield:

1) Empty Cell – This cell contains no mine and becomes unclickable for the player.
2) Numerical Clue – The number on the cell indicates the count of mines surrounding it, in a 3×3 area centered on this cell.
Using these numerical clues, the player can determine the exact location of mines.


3) Mine – The most dangerous cell. Hitting one makes you lose 10 points.
The number of mines on the minefields will increase with each new field opened:
- Wasp Field – 7 mines (7×7 field)
- Hornet Field – 8 mines (8×8 field)
- Viking Field – 9 mines (9×9 field)
- Titan Field – 10 mines (10×10 field)
- Mammoth Field – 11 mines (11×11 field)
After completely clearing a field, a new minefield becomes available to the player.
Points

For each completely cleared field, the player will receive points.
- Wasp – 80 points
- Hornet – 90 points
- Viking – 100 points
- Titan – 110 points
- Mammoth – 120 points
All points are cumulative and can be exchanged for valuable prizes in the Event Shop.
There is another way to get points — you can purchase them as part of special bundles on the event website. The more points you have, the more prizes you can choose.



Mines

The most dangerous cells on the field!
After hitting a mine, the game continues, but points are deducted from the total points earned for that field. 1 mine deducts 10 points, 2 mines deduct 20 points, and so on.
So be extremely careful and check yourself before clicking to reveal a cell!
Flag Markers
To help you, special flags have been added to the game. They help the player mark a cell where they believe a mine might be located.
A flag can be removed from a cell if, during the game, you realize there is no mine there.

The number of flags equals the number of mines on the field.
Placing and removing flags is free and does not consume energy.
Metal Detector
The player’s main assistant!

Use the Metal Detector, and one undiscovered mine on the field will be revealed for you.
Price: 1 Metal Detector – 50 Rubies.
Multiple purchases available.
Energy

Energy is a special event currency that can be obtained by completing contracts and special missions.
With energy, you can make moves and reveal cells on the minefield.
Contracts

Contract is a mission where you need to earn reputation points in matchmaking battles.
Contracts can be purchased from March 13th, 2 AM to April 3rd, 2 AM UTC in the Shop for Crystals or Rubies.
After purchase, you need to go to “Missions,” then the “Contracts” section, and be sure to activate the contract.
There are 2 types of contracts in the game:

- Time to complete: Until April 3rd, 2 AM UTC
- Time to claim prize: Until April 3rd, 2 AM UTC
- Alternative reward if not completed in time: Crystals ×49900
- Alternative reward if prize not claimed in time: Crystals ×49900
- Early completion: You can skip completing the contract and buy its completion. The price depends on how much of the contract you have already completed. Price: from 175 Rubies down to 1 Ruby.

- Time to complete: Until April 3rd, 2 AM UTC
- Time to claim prize: Until April 3rd, 2 AM UTC
- Alternative reward if not completed in time: Rubies ×290
- Alternative reward if prize not claimed in time: Rubies ×290
- Early completion: You can skip completing the contract and buy its completion. The price depends on how much of the contract you have already completed. Price: from 700 Rubies down to 1 Ruby.
IMPORTANT information
- You can have only 1 contract activated at one time.
- If you have already completed the contract requirement and earned 5000 reputation points, the reward should be claimed immediately, otherwise a new contract cannot be activated.
- At the end of the event, if you completed a contract, but didn’t claim its reward, you can receive an alternative reward depending on the contract’s price.
- After April 3rd, 2 AM UTC, all contracts will become unavailable and expire. They will be marked with a red color.
Before completing a contract, DON’T FORGET to activate it.
Missions
If you missed a day, don’t worry, you can complete these missions until the end of the event.
There will be 21 missions in total:
TASK
Get into the TOP-3 1 time in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Be in the winning team of 3 battles in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Make any purchase in the game’s Shop. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Earn 30000 crystals in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Earn 5000 reputation points in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Finish 5 battles in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Use repair kit 150 times in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Destroy 30 tanks using grenades in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Destroy 1 tank using mines in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Deal 50 critical shots in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Use boosted armor 150 times in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Destroy 100 tanks in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Use mines 150 times in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Finish 7 battles in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Use boosted damage 150 times in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Use overdrive 10 times in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Use speed boost 150 times in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Destroy 50 tanks in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Destroy 30 tanks using critical damage in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Deal 30 critical shots in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
TASK
Finish 4 battles in matchmaking battles. IMPORTANT: The mission is only available for «Event Pass» owners.
REWARD
ENERGY
Victory and Rewards
To clear a minefield, the player needs to reveal all cells that do not contain mines. If the player reveals all safe cells, the remaining closed cells are automatically considered mines, and the game ends in victory.
Prizes
Throughout the event, for completing fields, you will earn points that you can exchange at any time until April 5th, 2 AM UTC inclusive for valuable rewards in the Event Shop, including the new “Increased Voltage” augment for Tesla!
Rewards:
- “Fox” module
- “Badger” module
- “Ocelot” module
- “Weasel” module
- “Wolf” module
- “Panther” module
- “Lion” module
- “Dolphin” module
- “Orka” module
- “Shark” module
- “Grizzly” module
- “Vulture” module
- “Falcon” module
- “Owl” module
- “Eagle” module
- NEW Tesla’s “Increased Voltage” augment
- Firebird’s “Critical Mix” augment
- Freeze’s “Pulsar” augment
- Isida’s “Vampire nanobots” augment
- Isida’s “Sustainable Nanobots” augment
- Hammer’s “Pulsar” augment
- Twins’ “Plasma Turbo Accelerators” augment
- Twins’ “Tempest” augment
- Ricochet’s “Berserk” augment
- Ricochet’s “Helios” augment
- Ricochet’s “Boxer” augment
- Vulcan’s “Rubberized Rounds” augment
- Vulcan’s “Shredder” augment
- Vulcan’s “Large Caliber” augment
- Smoky’s “Autocannon” augment
- Smoky’s “Sorted Ammunition” augment
- Striker’s “Missile Launcher «Faust»” augment
- Striker’s “Missile Launcher «Meteor»” augment
- Striker’s “Missile Launcher «Brass Knuckles»” augment
- Thunder’s “Pulsar” augment
- Railgun’s “Detonator” augment
- Magnum’s “Vacuum core” augment
- Magnum’s “Bombard” augment
- Magnum’s “Carronade” augment
- Gauss’ “Boxer” augment
- Gauss’ “Super Solenoids” augment
- Shaft’s “Rapid-fire mode” augment
- Shaft’s “Healing Emitters” augment
- Shaft’s “Quasar” augment
- Shaft’s “Stellarator” augment
- Rare key
- Epic key
- Legendary key

Regular damage to targets in the chain is not reduced.
Increasing the output voltage on the Tesla coils, far beyond safe limits fundamentally, changes the efficiency level of the chain lightning. Under standard conditions, only rare critical damage shots ensure a consistent chain lightning breakthrough. With the new increased voltage coils, the effect of damage reduction when the number of targets in the chain increases becomes almost negligible with each chain lightning strike.
The second most effective way, after the N2 bomb, to make enemy tanks avoid clustering.
And also for each completed field you will receive a guaranteed reward:
- Wasp Field – “Medic” Grenade ×100
- Hornet Field – “Medic” Grenade ×100
- Viking Field – “Medic” Grenade ×100
- Titan Field – “Medic” Grenade ×100
- Mammoth Field – GT skin for Scorpion



A specialized Grenade that repairs allied tanks, including your own.
During a throw it behaves like a normal grenade. After the grenade explodes, it immediately repairs all allied tanks in the area of effect. It is pointless to use it against enemy tanks.
Even if you are not thanked this time, rest assured — every medic is loved and respected.

This special series of GT skins for turrets is not just a good addition to any wheeled hull but also a manifestation of extraordinary courage. Not every tanker is ready to sacrifice stealth and caution on the battlefield to flaunt the uniqueness and the peculiarity of their tank in its entirety.
The GT series of skins for turrets are powerful and beautiful weapons designed for the most determined and daring players. GT turrets stand out with their unique design, making them recognizable on the battlefield. They are equipped with advanced technologies and materials, and have a stylish design that emphasizes their power and elegance.
Victory requires not only luck but also a bit of logic. We believe in our tankers! Good luck to everyone!
The event is held by APL Publishing Ltd. in accordance with the General Rules for Promotions and Contests and Event’s Regulation.