One more huge update is coming with tomorrow’s server restart on February 21st at 02:00 UTC.
In episode 239 of the V-LOG, we told you about our plans for reworking Vulcan. Now, it’s ready to be released, and will be launched in the game tomorrow.
The main technical change is that Vulcan now fires individual projectiles, each travelling individually at a specific speed, and subject to auto aim, range of damage and ricochet effect.
This means that if your opponent is trying to hide behind a shelter, you will be able to shoot the nearest wall and destroy them.
Such fundamental changes in firing mechanics have led to changes in other characteristics for the sake of balance. So, barrel startup time will be decreased, damage will be increased, and damage penalty during overheating will be removed.
Additionally, we’re adding the following effects:
Adding visible projectiles for Vulcan also allowed us to create shot effects for this turret.
The changes in Vulcan also required changes in its alterations.
This is how they will change:
The first window that you see when you enter the game is the Garage, and it’s long been overdue for a facelift. And here it is.
Now you can see your combo from any POV. You can even spin your drone, and move your tracks and turret.
Note that the new garage is only available in HTML5. The garage in the Flash and Android version will remain the same.
On a final note, we have fixed the behaviour of the damage from Striker’s explosion and cleaned out glitches in animated paints. We’ve also improved the readability of rank icons, improved Isida’s effects, and polished the battle creation interface.
Enter the game tomorrow and share your feedback with us on the forum.