Event

«Cybertank 2026» Mini-game

23 July, 2026
We again offer you to join us on our journey through the futuristic world of technologies and scientific achievements! Let’s not allow artificial intelligence to fully conquer our world!
We launch the «Cybertank 2026» mini-game that will last for 27 days: from July 24th, 2 AM UTC till August 20th, 2 AM UTC.

You will need to move between platforms to earn prizes: a paint, grenades, keys (including Legendary), augments, and RF skins, that will give your tank a brutal futuristic look!

To participate in the mini-game you will need to earn energy and use it to make moves.

Energy

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Energy

Your tank needs energy to move around the futuristic world.

Energy can be received through the following ways:

  • From contracts
  • From Gold Boxes
  • By completing special missions in Tanki.

You can track your current amount of energy on the event website.

Each turn costs 10 energy.

Contracts

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Contracts

Contracts are missions that require you to earn Reputation Points in Matchmaking battles.

Contracts can be purchased from July 24th, 2 AM UTC till August 19th, 2 AM UTC in the Shop for Rubies.

After completing the purchase, you need to enter the «Contracts» section in «Missions» and activate the contract.

There are 3 types of contracts in the mini-game:

Bronze Contract
Silver Contract
Golden Contract

IMPORTANT Information:

Before starting on a Contract, DO NOT FORGET to activate it.

Special missions

We prepared several special missions, which by completing you will receive energy.

WEIGHTLESSNESS

TASK

Destroy 100 tanks using light hulls (Wasp, Hornet, Hopper) in any matchmaking battles.

REWARD

×1
EPIC KEY
×12
ENERGY
OPTIMAL BALANCE

TASK

Destroy 100 tanks using medium hulls (Hunter, Viking, Crusader, Paladin, Dictator) in any matchmaking battles.

REWARD

×1
EPIC KEY
×12
ENERGY
TREMORS

TASK

Destroy 100 tanks using heavy hulls (Ares, Titan, Mammoth) in any matchmaking battles.

REWARD

×1
EPIC KEY
×12
ENERGY
WEAK CURRENTS

TASK

Destroy 100 tanks using melee-range turrets (Firebird, Freeze, Isida, Tesla, Hammer) in any matchmaking battles.

REWARD

×1
EPIC KEY
×12
ENERGY
MEDIUM FREQUENCIES

TASK

Destroy 100 tanks using medium-range turrets (Smoky, Striker, Vulcan, Thunder, Twins, Ricochet) in any matchmaking battles.

REWARD

×1
EPIC KEY
×12
ENERGY
A SHOT INTO THE VOID

TASK

Destroy 100 tanks using long-range turrets (Shaft, Gauss, Magnum, Railgun, Scorpion, Tsunami) in any matchmaking battles.

REWARD

×1
EPIC KEY
×12
ENERGY

Game mechanics

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Log in

To start playing, you need to log in to the special mini-game website, using the nickname and password of your in-game account.

If you are registered in the game using social networks or partner platforms and thus don’t have a password for your account, you need to contact the Tech Support to get a password.

Platforms & Glitches

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Platforms & Glitches

Then, a futuristic world made out of innovative platforms will appear before you.

To make a move, you will need to roll the dice. On each move, you can progress one or two steps forward. On each lap there will be a different amount of glitches. Landing on them can throw you two steps back.

The location, amount of traps, and the map are the same for every player.

Important: the «glitch» platform throws you back only once. Landing on the same platform will never push you back again.

Every platform has a reward linked to it. This way you get a new prize for every passed platform. Your prizes will be kept in a special vault. They can be received by reaching a checkpoint.

Checkpoints

Checkpoints are stations where the collected prizes will be sent to your Tanki account. Moreover, reaching checkpoints themselves also grants special prizes:

Checkpoint 1

PAINT
Miami Beach

Checkpoint 2

×10
Tsar Grenade

Checkpoint 3

Vulcan
Pulsar

Checkpoint 4

CRUSADER
RT

Checkpoint 5

Tsunami
Triplet Firing Mode

Checkpoint 6

×1
LEGENDARY Key

Checkpoint 7

Railgun
RT
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Tsunami’s «”Triplet” Firing Mode» augment

Turret fires three shots in a row instead of two.

Integration of a special rammer that uses the energy of both cannons’ recoil. With its help, the first cannon has enough time to reload while the second one fires.

Detailed information about the new augments can be read on our Wiki.

Checkpoints not only give you the opportunity to claim your rewards but also save your current progress in the mini-game: even a “glitch” cannot pull you back further than your last checkpoint.

Collect energy, throw the dice, move through the platforms, reach checkpoints, and receive great prizes!

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