The «Tanks in Space» mini-game that will last for 27 days: from April 17th 2 AM till May 14th 2 AM UTC.
But don’t forget that space is fraught with many dangers, so we need to be extremely careful!
Three… Two… One… Let’s go!
More details about the mini-game event:
Energy

Your tank needs energy to travel around space. This is the special currency of the event. You can check your current amount of energy on the event site.’
Here are the ways you can get Energy:
- For completing special Event missions — 12 energy per mission
- From special Gold boxes — 1 energy per box
- By completing Contracts
For each move, you need to spend 10 units of Energy.
Special Missions
We have prepared a set of Special missions. Complete them during the event to receive energy!
TASK
Destroy 100 tanks using light hulls (Wasp, Hornet, Hopper) in matchmaking battles.
REWARD

EPIC KEY
ENERGY
TASK
Destroy 100 tanks using medium hulls (Hunter, Viking, Crusader, Paladin, Dictator) in matchmaking battles.
REWARD

EPIC KEY
ENERGY
TASK
Destroy 100 tanks using heavy hulls (Ares, Titan, Mammoth) in matchmaking battles.
REWARD

EPIC KEY
ENERGY
TASK
Destroy 100 tanks using melee-range turrets (Firebird, Freeze, Isida, Tesla, Hammer) in matchmaking battles.
REWARD

EPIC KEY
ENERGY
TASK
Destroy 100 tanks using medium-range turrets (Smoky, Striker, Vulcan, Thunder, Twins, Ricochet) in matchmaking battles.
REWARD

EPIC KEY
ENERGY
TASK
Destroy tanks using long-range turrets (Shaft, Gauss, Magnum, Railgun, Scorpion) in matchmaking battles.
REWARD

EPIC KEY
ENERGY
Contracts
Looking for more energy? You can get them by completing Contracts.

A Contract is a mission that requires earning reputation points in matchmaking battles.
Contracts can be purchased from April 17th 2 AM till May 13th 2 AM UTC in the Shop for Crystals or Rubies.
After the purchase, open the «Contracts» section in the «Missions» menu and activate the contract.
There are 3 types of contracts in the event:

- Time to complete: till 2 AM UTC, May 13th
- Time to collect the prize: till 2 AM UTC, May 13th
- Alternative reward if not completed in time: Crystals х1000
- Alternative reward if the reward is not collected in time: Crystals х1000
- Early completion: instead of earning points, you may purchase contract early completion. The price of early completion depends on your progress towards completing the contract.
- Early completion price: from 300 Rubies to 1 Ruby.

- Time to complete: till 2 AM UTC, May 13th
- Time to collect the prize: till 2 AM UTC, May 13th
- Alternative reward if not completed in time: Crystals х49900
- Alternative reward if the reward is not collected in time: Crystals х49900
- Early completion: instead of earning points, you may purchase contract early completion. The price of early completion depends on your progress towards completing the contract.
- Early completion price: from 300 Rubies to 1 Ruby.

- Time to complete: till 2 AM UTC, May 13th
- Time to collect the prize: till 2 AM UTC, May 13th
- Alternative reward if not completed in time: Rubies х290
- Alternative reward if the reward is not collected in time: Rubies х290
- Early completion: instead of earning points, you may purchase contract early completion. The price of early completion depends on your progress towards completing the contract.
- Early completion price: from 1500 Rubies to 1 Ruby.
IMPORTANT information:
- You can only have 1 contract activated at the same time.
- If you have already completed the contract requirement and earned 5000 reputation points, the reward should be claimed immediately, otherwise a new contract can’t be activated.
- At the end of the event, if you completed a contract, but didn’t claim its reward, you can receive an alternative reward depending on the contract’s price.
After 2 AM UTC on May 13th, all contacts will become unavailable and expired. They will be marked in red color.
Before completing a contract, don’t forget to activate it.
Game Mechanics
How to start

To start playing, you need to log in to the mini-game website, using the nickname and password of your game account.
Fragments

The mini-game map consists of numerous fragments, each holding a surprise for you.
But as we know, surprises can be good or bad:
- The good news — you can earn rare prizes. When you conquer a fragment, the reward is sent to a special storage at the checkpoint rather than being credited to your account immediately.
- Each move costs 10 units of energy.
- Along the way, you may encounter special “radioactive fragment” cells. If you land on one, there’s a 50% chance you’ll be sent 2 steps back.
Don’t worry — even if luck isn’t on your side and you get pushed back, you’ll be able to earn the reward again for each fragment field you successfully pass on your way forward!
Checkpoints
Checkpoints – are stations, on which the collected prizes are added to your Tanki account.
A player starts their journey from the 1st checkpoint. The mini-game ends when you reach the 7th checkpoint.
After passing the whole lap, a player reaches the checkpoint. There is a special vault on it to store all the prizes that the player received on these fragments. When visiting a checkpoint, the player can transfer the prizes from the vault to their in-game account.
Moreover, whenever you visit a checkpoint, we add more unique rewards to your vault.
Prizes
Checkpoint 1


Checkpoint 2

Checkpoint 3

Checkpoint 4

Checkpoint 5

Checkpoint 6

Checkpoint 7


Transforms the turret from shotgun into a long-range needle gun with limited ammunition and slower clip reload.
A radical change to the turret’s ammunition and Hammer’s way of usage. Shrapnel shot is replaced with an armor-piercing subcaliber needle. Such needles have significantly higher range and accuracy, and their compactness allows an increase in the number of shots per clip and faster shot reload. Unfortunately, just like with the standard version of the turret, the clip can only be reloaded after fully emptying it.
Due to the limited ammunition and long clip reload, it is recommended to fire in short bursts to avoid leaving too many needles in already destroyed enemy tanks.
Reaching a checkpoint guarantees not only receiving the prizes on your account, but also saves the current progress in the mini-game: even «Radioactive fragments» can’t push you behind a passed checkpoint.
Earn energy, roll the dice, travel about fragments, reach checkpoints, and receive cool prizes! Full speed ahead!
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