Event

«Tanks in Space» mini-game 2026

16 April, 2026
According to our annual tradition, we are starting a space trip around the galaxy and launching the «Tanks in Space» mini-game!
Let’s continue studying the fascinating expanse of space from the porthole of our spaceship! You will conquer the vastness of space to earn the participant paint, various skins, and grenades.

The «Tanks in Space» mini-game that will last for 27 days: from April 17th 2 AM till May 14th 2 AM UTC.

But don’t forget that space is fraught with many dangers, so we need to be extremely careful!

Three… Two… One… Let’s go!

More details about the mini-game event:

Energy

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Energy

Your tank needs energy to travel around space. This is the special currency of the event. You can check your current amount of energy on the event site.’

Here are the ways you can get Energy:

For each move, you need to spend 10 units of Energy.

Special Missions

We have prepared a set of Special missions. Complete them during the event to receive energy!

ORBITAL TROOPS

TASK

Destroy 100 tanks using light hulls (Wasp, Hornet, Hopper) in matchmaking battles.

REWARD

×1
EPIC KEY
×12
ENERGY
STAR CRUISER

TASK

Destroy 100 tanks using medium hulls (Hunter, Viking, Crusader, Paladin, Dictator) in matchmaking battles.

REWARD

×1
EPIC KEY
×12
ENERGY
CONQUEROR OF GALAXIES

TASK

Destroy 100 tanks using heavy hulls (Ares, Titan, Mammoth) in matchmaking battles.

REWARD

×1
EPIC KEY
×12
ENERGY
BLASTER

TASK

Destroy 100 tanks using melee-range turrets (Firebird, Freeze, Isida, Tesla, Hammer) in matchmaking battles.

REWARD

×1
EPIC KEY
×12
ENERGY
THE DEATH RAY

TASK

Destroy 100 tanks using medium-range turrets (Smoky, Striker, Vulcan, Thunder, Twins, Ricochet) in matchmaking battles.

REWARD

×1
EPIC KEY
×12
ENERGY
INTERGALACTIC IMPULSE

TASK

Destroy tanks using long-range turrets (Shaft, Gauss, Magnum, Railgun, Scorpion) in matchmaking battles.

REWARD

×1
EPIC KEY
×12
ENERGY

Contracts

Looking for more energy? You can get them by completing Contracts.

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Contract

A Contract is a mission that requires earning reputation points in matchmaking battles.

Contracts can be purchased from April 17th 2 AM till May 13th 2 AM UTC in the Shop for Crystals or Rubies.

After the purchase, open the «Contracts» section in the «Missions» menu and activate the contract.

There are 3 types of contracts in the event:

Bronze Contract
Silver contract
Golden Contract

IMPORTANT information:

After 2 AM UTC on May 13th, all contacts will become unavailable and expired. They will be marked in red color.

Before completing a contract, don’t forget to activate it.

Game Mechanics

How to start

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LOG IN

To start playing, you need to log in to the mini-game website, using the nickname and password of your game account.

If you are registered in the game using social networks or partner platforms and thus don’t have a password of your account, you need to contact the tech support to get a password for your account.

Fragments

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Fragments

The mini-game map consists of numerous fragments, each holding a surprise for you.

But as we know, surprises can be good or bad:

Don’t worry — even if luck isn’t on your side and you get pushed back, you’ll be able to earn the reward again for each fragment field you successfully pass on your way forward!

Checkpoints

Checkpoints – are stations, on which the collected prizes are added to your Tanki account.

A player starts their journey from the 1st checkpoint. The mini-game ends when you reach the 7th checkpoint.

After passing the whole lap, a player reaches the checkpoint. There is a special vault on it to store all the prizes that the player received on these fragments. When visiting a checkpoint, the player can transfer the prizes from the vault to their in-game account.

Moreover, whenever you visit a checkpoint, we add more unique rewards to your vault.

Prizes

Checkpoint 1

PAINT
Space-time
CONTRACT
BRONZE

Checkpoint 2

×10
TSAR GRENADE

Checkpoint 3

Paladin
RF

Checkpoint 4

Ares
RF

Checkpoint 5

Scorpion
RF

Checkpoint 6

HAMMER
Needle Gun

Checkpoint 7

GAUSS
RF
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“Needle Gun” AUGMENT FOR HAMMER

Transforms the turret from shotgun into a long-range needle gun with limited ammunition and slower clip reload.

A radical change to the turret’s ammunition and Hammer’s way of usage. Shrapnel shot is replaced with an armor-piercing subcaliber needle. Such needles have significantly higher range and accuracy, and their compactness allows an increase in the number of shots per clip and faster shot reload. Unfortunately, just like with the standard version of the turret, the clip can only be reloaded after fully emptying it.

Due to the limited ammunition and long clip reload, it is recommended to fire in short bursts to avoid leaving too many needles in already destroyed enemy tanks.

Reaching a checkpoint guarantees not only receiving the prizes on your account, but also saves the current progress in the mini-game: even «Radioactive fragments» can’t push you behind a passed checkpoint.

Earn energy, roll the dice, travel about fragments, reach checkpoints, and receive cool prizes! Full speed ahead!

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