The «Tanks in Space» mini-game that will last for 27 days: from April 18th 2 AM UTC till May 15th 2 AM UTC.
But don’t forget that space is fraught with many dangers, so we need to be extremely careful!
Three…Two…One…Let’s go!
Details
You will travel between the ruins of a destroyed spaceship and gain prizes for that: paint, protection slot, keys, skins, augments, grenades, Nuclear energy, and shot effects.
Energy

Your tank needs energy to travel around space. Energy is the special event currency.
Here are the ways you can get Energy:
- For completing special Event missions — 12 energy per mission
- From special Gold boxes — 1 energy per box
- By completing Contracts
You can check your current amount of energy on the event site.
For each move, you need to spend 10 units of Energy.
Special Missions
We have prepared a set of Special missions. Complete them during the event to receive energy!
TASK
Destroy 100 tanks using light hulls (Wasp, Hornet, Hopper) in any matchmaking battles.
REWARD

EPIC KEY

ENERGY
TASK
Destroy 100 tanks using medium hulls (Hunter, Viking, Crusader, Paladin, Dictator) in any matchmaking battles.
REWARD

EPIC KEY

ENERGY
TASK
Destroy 100 tanks using heavy hulls (Ares, Titan, Mammoth) in any matchmaking battles.
REWARD

EPIC KEY

ENERGY
TASK
Destroy 100 tanks using melee-range turrets (Firebird, Freeze, Isida, Tesla, Hammer) in any matchmaking battles.
REWARD

EPIC KEY

ENERGY
TASK
Destroy 100 tanks using medium-range turrets (Smoky, Striker, Vulcan, Thunder, Twins, Ricochet) in any matchmaking battles.
REWARD

EPIC KEY

ENERGY
TASK
Destroy 100 tanks using long-range turrets (Shaft, Gauss, Magnum, Railgun, Scorpion) in any matchmaking battles.
REWARD

EPIC KEY

ENERGY
Contracts
Looking for more energy? You can get them by completing Contracts.

Contract is a mission that requires earning reputation points in matchmaking battles.
Contracts can be purchased from April 18th, 2 AM UTC till May 14th, 2 AM UTC in the Shop for Crystals or Rubies.
After the purchase, open the «Contracts» section in the «Missions» menu and activate the contract.
There are 3 types of contracts in the event:



IMPORTANT information:
- You can only have 1 contract activated at the same time.
- If you have already completed the contract requirement and earned 3000 reputation points, the reward should be claimed immediately, otherwise a new contract can’t be activated.
- At the end of the event, if you completed a contract, but didn’t claim its reward, you can receive an alternative reward depending on the contract’s price.
After 2 AM UTC on May 14th, all contacts will become unavailable and expired. They will be marked in red color.
Before completing a contract, don’t forget to activate it.
Special Offers
From April 18th, 2 AM UTC till May 14th, 2 AM UTC the following beneficial offers will be available in the game:


How to start

To start playing, you need to log in to the mini-game website, using the nickname and password of your game account.
Fragments & Checkpoints

Then a space map will appear before you! It contains standard and radioactive fragments and checkpoints.
To make a turn, it is required to roll the dice. Each turn you can move one or two squares forward. Each circle contains a different amount of infected squares — «Radioactive fragments». They will look like meteorites on the mini-game site in your progress line. Landing on them can push you back two squares back if your space suit doesn’t endure the radiation level.
The location, amount of traps, and the map are the same for all the players.
Each cell contains a reward. This way, you get a new prize for each passed square. Your prizes will be stored in a special vault. They can be received by landing on a checkpoint.
Checkpoints
Checkpoints – are stations, on which the collected prizes are added to your Tanki account.
A player starts their journey from the 1st checkpoint. The mini-game ends when you reach the 7th checkpoint.
After passing the whole lap, a player reaches the checkpoint. There is a special vault on it to store all the prizes that the player received on these fragments. When visiting a checkpoint, the player can transfer the prizes from the vault to their in-game account.
Moreover, whenever you visit a checkpoint, we add more unique rewards to your vault.
Prizes
Checkpoint 1



Checkpoint 2




Checkpoint 3






Checkpoint 4




KEY


Checkpoint 5




Checkpoint 6


KEY


Checkpoint 7


A rocket with fireworks inside.
Once launched, this grenade flies sky-high and explodes over tanks. In addition to the beautiful scene, the explosion deals noticeable damage if it hits a tank from a certain height.
Each holiday must be celebrated with a launch of fireworks. That’s the law!

Explodes with a large blast radius.
The grenade throw triggers a timer. After the timer runs out, the grenade explodes. The range of explosion is much higher compared to other grenades. Before the explosion, a special melody is played.
Before throwing, it is recommended to count to three. Counting to five is not recommended.

Increases turret damage when the tank has minimal damage.
A spare battery for the enhanced damage modulator, connected in parallel to the primary power source via an AI-controlled management system. This system safely boosts turret damage beyond the modulator’s standard capabilities, but only if the tank’s structural integrity remains intact. If the AI detects that the hull has been compromised, the spare battery will immediately shut down — all to prevent warranty claims, of course.
Reaching a checkpoint guarantees not only receiving the prizes on your account, but also saves the current progress in the mini-game: even «Radioactive fragments» can’t push you behind a passed checkpoint.
Earn energy, roll the dice, travel about fragments, reach checkpoints, and receive cool prizes! Full speed ahead!
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