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With the tomorrow’s (Mar 1st) server restart at 02:00 UTC, we’ll be releasing another update in the game. This update will affect the parameters of a number of Turrets and Alterations.


Here are the details.




  • Firebird
    • At lower levels, this turret was too imbalanced, so we’ve reduced its maximum heating temperature.
  • Isida
    • The number of points received for repairing allies has been returned to its previous value — 10.



  • Thunder
    • Impact force for Thunder’s “Subcaliber rounds” has been increased from 10% to 20%.
  • Firebird
    • The improved heating rate for “Compact fuel tanks” has been decreased from 200% to 100% This means that the duration of combustion after a short heating effect will be less.
    • The “Incendiary mix” alteration now reduces energy consumption by 50% instead of 20%, which means that the energy gauge will last longer.
  • Frеeze
    • The damage boost for “Corrosive mix” has been reduced from 10% to 5%.
  • Hammer
    • Slightly changed the device “dragon’s Breath”: heating the target in contact with the shot will be a third less than before.
  • Ricochet
    • The energy penalty per shot for “Berserk” has been reduced from 100% to 80%. Now you can fire more shots per energy gauge.
    • Plasma-torch alteration now slows down projectiles by 66% instead of the previous 75%. This means your projectiles will be faster.
  • Striker
    • The reload penalty for “Uranium missile launcher” has been increased from 10% to 20%. This means the firing rate has been reduced.
  • Railgun
    • The maximum damage boost from “Round Destabilization” is now 70% instead of 90%.
    • The “Death Herald” alteration no longer imposes a penalty on charging time. However, charging time has increased by 10%.


Log into the game tomorrow and check out all of the updates!

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