It’s been a while since we last made changes to turret and hull parameters. Since then, we’ve kept analyzing and testing to find out what further tweaks are needed, and to make sure the balance is preserved or improved. As a result, almost all turrets and hulls have been tweaked to improve the gameplay.
In addition, the following changes have been rolled out:
Due to the introduction of the self-destruct penalty, we have also updated the Polygon. The new version of the map makes it a lot more difficult to drive off the edge or push off another player. We will be updating other maps in the same way if and when necessary.
We have also just updated all item descriptions in the game, making them shorter and more informative. It is now easier to assess different pieces of equipment and find the one that best suits your needs. And if you really want to obsess over the details, we have added links to the wiki page of every turret, hull, supply and micro-upgradable paint in the garage. There you will find technical details such as turret rotation speed, damage over distance, hull acceleration and micro-upgrade improvement stages.