We would like to apologize. Lots of you were looking forward to buying Firebird at 70% discount, but due to a technical issue, not everyone was able to get it at the discounted price. Of course, we can’t leave anyone behind on this, so we’ve taken it upon ourselves to fix it.
So the 70% discount on Firebird has been extended. The discount now ends at 6 pm (UTC+0). If for any reason you have missed the promotion, you’ve got another shot at it. Go get it while it’s still hot!
ATTENTION: The item does not have the “70% off” label on it, but you will still get the discount till 6 pm (UTC+0). The discounted prices are as follows:
М0 — 45 crystals
М1 — 2 130 crystals
М2 — 28 380 crystals
М3 — 82 500 crystals
The best four teams in Star Series have made it to the finals of the season. They are now ready to face each other in confrontation worth $15,000! We can’t let you miss something this epic, so we are running an event where you too can get a prize!
In your garage you will find 4 special paints; one for each of the finalists:
Buy the paint of the team you want to support in the tournament. Each match won by that team will give you 20 of each supply! And if you want to be a top fan of your team by supporting it during the games, you will get your prize multiplied by 5!
All you need to do is:
If you meet all the requirements and your team wins the battle, we will give you not 20, but 100 of each supply!
The final stage of Star Series will be a double-elimination tournament. Battles will be taking place on the following days:
Please note that the supplies award will be multiplied 5 times only if you subscribed to our Twitch channel, wrote your nickname correctly in the stream’s chat, and your team won the battle. The fan paints are available for purchase till 4 pm (UTC+0) on August 1. Purchased paints will stay in your garage till the end of Star Series Season 1.
A great adventure awaits for Tanki Online. Between the 14th and 17th of August, our team will be in Cologne, Germany, representing the game at Gamescom, one of the coolest game expos in the world.
Last year, Gamescom hosted over 340,000 visitors. Many of you were probably there. This year we’ll be there too, waiting for you in a branded booth with a ton of fun activities and prizes. You’ll be able to play the game, take part in a series of mini-tournaments and participate in daily lotteries to win exclusive T-Shirts created especially for the event, as well as top-notch gaming gadgets.
This is TO’s first ever presence in Gamescom and we’re incredibly excited to be there. That means we’re going all out to make it awesome and we’re counting on your support.
If you want to join us there, the details are below. We really hope you can make it.
We look forward to seeing you at Gamescom!
PS For those of you who can’t join us there, we’re preparing something special in the game to celebrate our presence at Gamescom. We’ll keep you posted!
Introducing Roman Epishin – Chief Marketing Officer, Tanki Online
“In 5 years time, the F2P market will be as big as the Taj Mahal; and just as beautiful!”
Some of our Tanki Online developers have become familiar faces to you. You see them in weekly V-LOGS, and we post their photos on Twitter, Instagram and Facebook. But that doesn’t tell you much about a person does it?
Well, it’s time to really get to know these people up close and personal. After all, these are the people whose work brings you hours of fun and entertainment! So we’re launching a series of exclusive, insider interviews with TO employees. This first one is with our Chief Marketing Officer Roman Epishin. This guy is so busy, we had to strap him in a chair for the length of the interview. But it was worth it!
Please introduce yourself. What is your job at Tanki Online?
Hi. I’m Roman Epishin, Chief Marketing Officer of Tanki Online and AlternativaPlatform.
How did you get started in the games industry?
It all began back when I was a kid. I realized how amazing games were and naturally started playing constantly like a maniac! I even had some issues with my parents in my teenage years, mainly between the ages of 13-14. They thought I played too much! And they were actually quite right considering I was into some pretty intense real-time strategy stuff back then (Total Annihilation and Earth 2150 later on). Also good first-person shooters were a passion (viva Half-Life!). I used to play all day long from 9am till 7pm without any pauses. Gaming had got under my skin and into my blood. I decided I needed to do something creative and connected with the games industry professionally to be happy in life. In my first year at college, I started as a freelance reviewer for the small and now long dead web portal. This first trial led me to a full scale career in games journalism. For eight wonderful years I was playing on PC, PS2, PS3, Xbox 360 and Wii getting fairly decent money for sharing my impressions of games in major Russian language magazines and web-portals.
Eight years is a rather long time though and eventually I found myself really thirsty for some completely new experiences. So I changed sides and began to market games instead of writing reviews.
How did you get started at Tanki Online?
When I made the decision to change from press to game promotion, the path that led to Tanki Online turned out to be very short. AlternativaPlatform was the closest company to me with their HQ in my hometown, so they were naturally my primary and number one potential job target. It was 2010 and the studio had still been experimenting with Tanki’s balance and graphics, (though the project was already 1 year old). The company founders, (my current colleagues) interviewed me and we just seemed to click. It was a very warm experience and they offered me the job! It turned out to be quite an easy step to take for me and looking back, I definitely feel as if it has been one of the key decisions in my life so far!
What makes Tanki Online unique?
Communications. Accessibility. High dynamics and deep tactical balance; it’s easy to learn, but hard to master. Of course, you may say there is nothing new in this statement, but I would argue that proportions really matter. When you can launch the game on almost any laptop, (even without a mouse!), from wherever you are, to get into a long or even short session of ultimate tank fighting happening with other players from all over the world, it makes total sense! You don’t waste your time on NPC chatting and AI mobs grinding. Right from the first minute, you are with others playing in teams or in brutal deathmatches. That’s why we mark communications as a basis for our project. We don’t just entertain our players, we help people communicate with others with whom they have common interests through entertaining activity!
What do you think the F2P-market will look like in 5 years?
It’ll be as big as the Taj Mahal; and just as beautiful! The trend is obvious. Look at the major game publishers who are usually considered as late adopters of any innovation. Today they’re putting more effort than ever before into developing F2P MMO’s. F2P is evolving and moving into more of a freemium model where you can play free, buy specific content, or pay a subscription to get even more amazing content as a part of a subscription program. The other trend is for true cross-platform experiences with a mobile component. In a year or two, you’ll be playing Tanki Online on your iPad in Berlin against the guy playing it on a PC in Sao Paulo!
Can you offer any advice for Gamers who want to establish themselves in the games industry?
Well, I think the romantic times are passing. Not so long ago, you could be just fascinated with games and that was enough to find your place under the gamedev sun.
Today, you need education as well as passion. Luckily, there already are educational programs out there so I would suggest the following steps:
Tankers! Last Sunday we had an amazing StarSeries faceoff where Centurion tried to close the gap with Dawn of War on the official rankings. It was a valiant attempt, but was it successful?
If you missed this battle and would like to find out, make sure you watch it below:
When two top-class clans like Noobest and Scorpions clash, it’s always bound to be an amazing event.
Having lost the grand title to them in Clan Championships, Scorpions had an old bone to pick with Noobest. On the other hand, Noobest had a flawless track record to maintain and there’s no way they were going down without a fight.
So, have Scorpions managed to erase that old memory of their defeat in Clan Championships? Have they brought down Noobest and rubbed the arena dust in their face? Or has history repeated itself?
If you missed this exciting battle, you can watch it below:
Tankers! The Football Frenzy Event is officially closed.
Germany, Argentina and the Netherlands have dominated the FIFA World Cup bringing glory to their respective countries, and a whopping crystal bonus to those of you who have purchased one of their paints.
As promised, the bonus has been calculated on the amount of crystals spent between 8 pm (UTC+0) on June 12, and 8 pm (UTC+0) on July 12. For discounted items, the bonus is calculated on the discounted price.
Those who have Germany paint have received 50% bonus, while those with paints of Argentina and the Netherlands have received 30% and 20% respectively.
Congratulations! Your crystals are waiting for you in your garage.
There has been an earth-shattering clash. Two titans of Tanki have rushed full speed, head first into each other. Prior to this fearsome confrontation, CANT STOP held the rank of 4th best clan in the game, while NOOBEST had a flawless streak of 10 battles won out of 10. Now, one of the two lies bruised, battered and defeated on the ground.
This has been one battle that has left the audience breathless. If you’ve missed it, or would like to watch it again to relive some of the highlights, you can do so below.
Your favorite e-paper, the English Tanki Online Newspaper is back! As always, it is packed with articles, guides, reviews, fiction stories and contests, all about the world of Tanki Online. Finally, you can go back to reading a newspaper that does not bore you to sleep.
This issue — number 24 — is a special issue as it marks the 2nd anniversary of the English Tanki Online Newspaper. Check out all the articles in the forum.
It’s been a while since we last made changes to turret and hull parameters. Since then, we’ve kept analyzing and testing to find out what further tweaks are needed, and to make sure the balance is preserved or improved. As a result, almost all turrets and hulls have been tweaked to improve the gameplay.
In addition, the following changes have been rolled out:
Due to the introduction of the self-destruct penalty, we have also updated the Polygon. The new version of the map makes it a lot more difficult to drive off the edge or push off another player. We will be updating other maps in the same way if and when necessary.
We have also just updated all item descriptions in the game, making them shorter and more informative. It is now easier to assess different pieces of equipment and find the one that best suits your needs. And if you really want to obsess over the details, we have added links to the wiki page of every turret, hull, supply and micro-upgradable paint in the garage. There you will find technical details such as turret rotation speed, damage over distance, hull acceleration and micro-upgrade improvement stages.