Tomorrow, May 24, we’ll be rolling out some balance changes for Turrets, Alterations and Overdrives.
Here are the details:
Turret damage increased by 5% for all modifications .
Cooldown time is decreased by 0.3 seconds in a fully upgraded M3, and incrementally less on lower modifications.
Reduced sniper shot reload time by 1 second in a fully upgraded M3, and incrementally less for lower modifications.
Reduced reload time by 0.1 seconds in a fully upgraded M3, and incrementally less for lower modifications.
Hammer’s “Duplet” Alteration
Clip reload time increased by 10%. This means that reloading after a double shot will take longer.
Hammer’s “Dragon’s Breath” Alteration
Now this alteration increases the vertical scatter angle by 50% and the horizontal angle by 100%.
Cooldown time is decreased by 1 second for a fully upgraded M3, and incrementally less for lower modifications.
Magnum’s “Automated gunpowder loading mechanism” Alteration
Now additionally increases cooldown time by 20%.
Magnum’s “Mortar” Alteration
Direct hit damage penalty reduced from -25% to -15%.
Magnum’s “Reinforced Gun Carriage” Alteration
The fixed barrel angle is now 3° instead of 5°.
This Overdrive now has another distinctive feature. It freezes all enemy tanks within its area of effect.
Overdrive range reduced to 15 meters.
Overdrive duration is reduced by 10 seconds.
Deleted the penalty on the cooldown of Overdrive from points gained in battle. This means that now, when you activate the Overdrive, your battle points will immediately charge the ability.
The Overdrive now discharges immediately after use. This means that it will be impossible to place a second bomb after respawn.
Deleted the penalty on the cooldown of Overdrive from points gained in battle.
Enter the game tomorrow and give us your feedback!