Patch Update #763 – Released 17th May 2024

Updated the sound of the Railgun’s «Magic» shot effect

The logic of the Miner augment has been changed for all hulls.

Instead of a fixed number of protected mines, the augment now retains only 70% of the mines placed after each respawn of the tank with Miner.

The saved mines are chosen randomly

(Note) The previous mechanic allowed mines to be placed much more frequently by selfdestructing the tank after each mine placement. The new mechanic not only prevents accelerated mining, but also adds counterplay. Now, attackers have the option of accelerating demining by destroying the Miner, and the Miner must remember to protect themselves in order to maintain the maximum number of mines in defense.


Firebird

«Adrenaline» augment

Damage bonus decreased from +29% to +26%



Freeze

«Adrenaline» augment

Damage bonus decreased from +26% to +23%


«Shock freeze» augment

Regular damage decrease changed from 15% to 5%


«Pulsar» augment

Critical hit chance decrease changed from 25% to 30%



Isida

«Nanomass reactor» augment

Energy consumption increase while attacking changed from +50% to +20%

The percentage of the energy tank reloaded when destroying an enemy changed from +100% to +50%


«Pulsar» augment

Critical hit chance decrease changed from 20% to 30%



Tesla

Reload time increased from 0.66 to 0.75 s.

«Adrenaline» augment

Damage bonus decreased from +29% to +26%


«Electroturret» augment

Added an increase of lightning ball damage by +40%


«Pulsar» augment

Critical hit chance decrease changed from 16% to 30%



Hammer

«Adaptive reload» augment

Clip reload time increase changed from +25% to +20%

Added a decrease of shot reload time by 20%


«Blunderbuss» augment

Regular damage increase changed from +75% to +80%

Added an increase of critical damage by +40%


«Assault magazine» augment

Shot reload time decrease changed from 80% to 75%

Clip reload time decrease changed from 30% to 25%


«Large caliber pellets» augment

Added an increase in Critical damage by +20%


«Heavy Slugger» augment

Turret rotation speed decrease changed from 20% to 35%

Turret rotary acceleration decrease changed from 20% to 35%



Twins

«Plasma Turbo Accelerators» augment

Regular damage decrease changed from 70% to 30%



Ricochet

«Pulsar» augment

Critical hit chance decrease changed from 16% to 30%



Vulcan

«Incendiary band» augment

Reload time increase changed from +25% to +15%


«Rubberized rounds» augment

Projectile speed decrease changed from 25% to 10%


«Explosive Band» augment

Radius of max explosion damage increased from 1 to 2 m

Radius of medium explosion damage increased from 3 to 4 m

Radius of min explosion damage increased from 5 to 6 m

Radius of critical explosion damage decreased from 5 to 4 m


«Shredder» augment

Reload time decrease changed from 40% to 30%


«Pulsar» augment

Critical hit chance decrease changed from 20% to 30%



Smoky

«Assault rounds» augment

Projectile speed increase changed from +200% to +50%

Removed Reload time decrease


«Highprecision aiming system» augment

Reload time increase changed from +20% to +100%

Regular damage increase changed from +40% to +43%

Critical damage increase changed from +10% to +60%

Projectile speed decrease changed from 20% to 30%


«Supercumulative rounds» augment

Critical damage when Viking’s overdrive is activated is now the same as for other augments


«Autocannon» augment

Critical hit chance decrease changed from 40% to 15%


«Explosive Rounds» augment

Radius of max explosion damage increased from 1 to 3 m.

Radius of medium explosion damage increased from 4 to 6 m.

Radius of min explosion damage increased from 7 to 9 m.

Average splash damage changed from 90% to 50%

Min splash damage increased from 10% to 50%

Critical damage radius increased from 2 to 3 m.

Rounds do not ricochet


«Pulsar» augment

Critical hit chance decrease changed from 16% to 30%



Striker

«Missile launcher «Hunter» augment

Aiming recovery time decrease changed from 50% to 30%


«Missile launcher «Tandem» augment

Salvo reload time increase removed

Added an increase of critical hit chance by +25%

Added a decrease of Reload time by 100%



Thunder

Range of critical explosion damage increased from 3 to 6 m.

«Strict ammunition load» augment

Reload time decrease changed from 10% to 20%



Scorpion

«Missile launcher «Spear» augment

Salvo reload time decrease changed from 75% to 50%



Railgun

«Round destabilization» augment

Regular damage decrease changed from 50% to 25%

Critical damage increase changed from +20% to +40%


«Death Herald» compulsator» augment

Removed reload time increase


«Hyperspace rounds» augment

Added a decrease of Shot warmup time by 10%



Gauss

«Large Caliber» augment

Arcade normal damage increase changed from +35% to +27%

Arcade reload time increase changed from +30% to +54%

Added an increase of critical damage by +29%


«Super Solenoids» augment

Salvo damage increase changed from +30% to +41%



Shaft

Min. sniping damage increased from 335670 to 355710 HP

«Healing Emitters» augment

Added a decrease of Arcade damage by 15%

Added a decrease of Sniper damage by 15%



Terminator

Charging time decreased from 3.6 – 2.4 to 2.6 – 1.4 s.

Added a damage decrease by distance:

100% of damage is dealt when the distance is 90120 m.

Damage decreases when the distance is between 90120 and 150180 m.

Minimum damage after decrease is 50% of the base damage



Wasp

N2Bomb (Wasp’s overdrive) now can destroy mines in direct line of sight

Mines’ destruction radius is 15 meters.


Hunter

EMP (Hunter’s overdrive) now can destroy mines in direct line of sight

Mines’ destruction radius is 15 meters.


Hopper

Detonation Jump (Hopper’s overdrive) now can destroy mines in direct line of sight

Mines’ destruction radius is 15 meters.


When a player’s nickname gets changed, the player now receives a free Rename Pass

Fixed minor bugs in the tutorial

Updated Shop prices for some regions