Patch Update #817 – Released 28th November 2025
List of changes:
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Added a new Cross Remastered map
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Added Winter and Autumn themes for the Parma Remastered map
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Firebird
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“Camper” augment
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Normal and critical damage was changed from +100% to +90%;
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“Excelsior” augment
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Critical damage was changed from +30% to +0%;
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Freeze
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“Camper” augment
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Normal and critical damage was changed from +100% to +90%;
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“Shock Freeze” augment
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Damage decrease was changed from -5% to -10%
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“Excelsior” augment
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Critical damage increase was changed from +30% to +0%;
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Isida
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“Camper” augment
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Normal and critical damage was changed from +100% to +90%;
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“Shock Nanobot Injection” augment
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Healing rate decrease was changed from -90% to -75%
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Added a decrease of critical healing by -95%;
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“Excelsior” augment
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Critical damage increase was changed from +30% to +0%
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Critical repair increase was changed from +30% to +0%;
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Tesla
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“Camper” augment
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Normal and critical damage increase was changed from +100% to +90%;
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“Electroturret” augment
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Added a decrease of Energy Recharge rate by -33%;
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“Excelsior” augment
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Critical damage increase was changed from +30% to +0%;
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Hammer
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“Camper” augment
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Normal and critical damage was changed from +100% to +90%;
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“Adaptive Reload” augment
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Shots per clip changed from 3 to 4;
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“Blunderbuss” augment
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Added a clip reload decrease by -20%;
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“Large Caliber Pellets” augment
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Clip reload time increase was changed from +70% to +50%;
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“Boxer” augment
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Clip reload time decrease changed from -62% to -56%;
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“Excelsior” augment
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Critical damage increase was changed from +30% to +0%
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No longer increases horizontal aiming angles
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Twins
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Damage was increased from 150-200 to 180-240;
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Critical damage chance decreased from 6% to 5%;
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“Camper” augment
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Normal and critical damage increase was changed from +100% to +90%
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The amount of HP to activate the augment effects changed from 75% to 85% of tank’s HP
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“Excelsior” augment
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Critical damage increase was changed from +30% to +0%;
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Ricochet
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Critical damage chance decreased from 8% to 6%
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“Camper” augment
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Normal and critical damage increase was changed from +100% to +90%
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The amount of HP to activate the augment effects changed from 75% to 85% of tank’s HP
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“Berserk” augment
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Charge time increase changed from +20% to +7%;
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“Boxer” augment
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Added a decrease of reload time between two shots by -20%
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Initial projectile speed changed from 10 to 30 m/s
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“Excelsior” augment
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Critical damage increase was changed from +30% to +0%
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No longer increases horizontal aiming angles
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Vulcan
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“Camper” augment
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Normal and critical damage increase was changed from +100% to +90%
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The amount of HP to activate the augment effects changed from 75% to 85% of tank’s HP
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“Rubberized rounds” augment
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Added an increase of critical damage by +50%;
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“Explosive band” augment
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Regular damage increase changed from +13% to +10%
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Maximum ricochet angle changed from 5° to 45°
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“Excelsior” augment
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Critical damage increase was changed from +30% to +0%;
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Smoky
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Critical damage chance decreased from 13% to 11%;
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“Camper” augment
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Normal and critical damage increase was changed from +100% to +90%
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The amount of HP to activate the augment effects changed from 75% to 85% of tank’s HP
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“Rubberized rounds” augment
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Added an increase in critical damage by +50%;
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“Excelsior” augment
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Critical damage increase was changed from +30% to +0%
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No longer increases horizontal aiming angles
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Striker
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“Camper” augment
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Normal and critical damage increase was changed from +100% to +90%
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The amount of HP to activate the augment effects changed from 75% to 85% of tank’s HP
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“Missile launcher «Tandem»” augment
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Added a reload time decrease by -12%;
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“Missile launcher «Uranium»” augment
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Aiming time decrease changed from -35% to -25%
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Projectile acceleration time increase changed from +350% to +700%
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“Vacuum Missiles” augment
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Pause between salvo rockets increase changed from +12% to +6%
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Added a critical damage increase chance by +25%
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Average and minimal splash damage increase changed from 230% to 235%
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“Missile launcher «Brass Knuckles»” augment
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Added a reload time decrease by -12%;
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“Excelsior” augment
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Critical damage increase was changed from +30% to +0%
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No longer increases horizontal aiming angles
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Thunder
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“Camper” augment
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Normal and critical damage increase was changed from +100% to +90%
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The amount of HP to activate the augment effects changed from 75% to 85% of tank’s HP
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“Bolter” augment
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Min shell speed changed from 1 to 10 m/s;
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“«Nanotech» Shells” augment
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Added a decrease of regular damage by -20%;
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“«Anvil» shells” augment
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Added a decrease of reload time by -10%;
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“Excelsior” augment
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Critical damage increase was changed from +30% to +0%
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No longer increases horizontal aiming angles
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Scorpion
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“Camper” augment
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Normal and critical damage increase was changed from +100% to +90%
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The amount of HP to activate the augment effects changed from 90% to 95% of tank’s HP
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“Missile launcher «Tornado»” augment
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Aiming time increase changed from +100% to +50%
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Added a Salvo reload time decrease by -12%
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“Missile launcher «Swarm»” augment
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Added a decrease of Final rocket speed by -20%;
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“Excelsior” augment
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Critical damage increase was changed from +30% to +0%
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No longer increases horizontal aiming angles
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Magnum
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“Camper” augment
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Normal and critical damage increase was changed from +100% to +90%
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The amount of HP to activate the augment effects changed from 90% to 95% of tank’s HP
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“Mortar” augment
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Mine lifetime increased from 60 to 120 s;
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“Vacuum core” augment
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Amplification time increase changed from +20% to +0%;
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“Excelsior” augment
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Critical damage increase was changed from +30% to +0%;
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Railgun
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“Camper” augment
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Normal and critical damage increase was changed from +100% to +90%
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The amount of HP to activate the augment effects changed from 90% to 95% of tank’s HP
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“Large caliber rounds” augment
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Shot warmup time increase changed from +25% to +15%
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Reload time changed from +25% to +16%
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Critical damage changed from +25% to +20%
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Added an increase in critical hit chance by +50%
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“Round Destabilization” augment
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Added an increase in Impact force by +60%;
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“«Death Herald» compulsator” augment
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Shot warmup time decrease changed from -15% to -25%
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Reload time decrease changed from -15% to -40%;
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“Hyperspace Rounds” augment
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Shot warmup time decrease changed from -10% to -25%;
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“Excalibur Rounds” augment
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Critical damage increase was changed from +150% to +129,9%
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Shot warmup time increase changed from +10% to +25%;
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“Excelsior” augment
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Critical damage increase was changed from +30% to +0%
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No longer increases horizontal aiming angles
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Gauss
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“Camper” augment
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Normal and critical damage increase was changed from +100% to +90%
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The amount of HP to activate the augment effects changed from 90% to 95% of tank’s HP
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“Super Solenoids” augment
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Salvo reload decrease changed from -22% to -36%;
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“Hyperspeed Shells” augment
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Weak damage percentage changed from 270% to 300%;
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“Nemesis” augment
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Added a Salvo reload decrease by -70%;
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“Excelsior” augment
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Critical damage increase was changed from +30% to +0%
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No longer increases horizontal aiming angles
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Shaft
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Critical damage chance changed from 18% to 14%;
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“Camper” augment
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Damage and critical Damage increase were changed from +100% to +90%
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The amount of HP to activate the augment effects changed from 90% to 95% of tank’s HP
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“Quasar” augment
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Sniping shot reload time increase changed from +54,(54)% to +44,(44)%
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Arcade shot reload time increase changed from +113% to +100%
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Added a decrease in energy consumed by sniping shot by +50%;
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“Stellarator” augment
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Sniping shot charge rate decrease changed from -20% to -0%
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Energy consumed per sniping shot decrease by -50% changed to an increase by +50%
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“Excelsior” augment
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Critical damage increase was changed from +30% to +0%
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No longer increases horizontal aiming angles
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List of fixes:
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Fixed the behavior of mines on slopes and in piles of bricks on the Parma Remastered map.
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Fixed issues in the out-of-bounds area of the Parma Remastered map.
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Fixed shadows on the Parma Remastered map.