Patch Update #823 – Released 6th March 2026
List of Changes:
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The Boombox map has been updated and added to Matchmaking
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(Note) The map supports 12 players and all modes except ASL and TJR/JGR.
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Added a negative currency support mechanic
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The mechanic is triggered when a payment is canceled outside the game.
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Supports negative balances for Tankoins, Rubies, Crystals, and all keys.
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Blocks the ability to play, complete missions, use some social features, and access discounts in the Shop and Garage.
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(Note) Now, in the event of a payment reversal, the account will not be blocked immediately. Instead, restrictions will be placed on certain features, including the ability to play. To exit this state, the debt incurred due to the payment reversal must be repaid. This mechanic can only be used once. If a negative balance occurs again, the account will be blocked as before.
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Changes in the Unity Version of the Game
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The Shop has been updated and now fully resembles the HTML5 version.
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A virtual cursor, controlled by the left gamepad stick, has been added to the game Lobby.
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(Note) This cursor does not replace arrow navigation in the lobby but complements it.
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Added display of client information line as in HTML5, including the current server number.
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The in-battle player table (TAB) now displays while the button is held down, but with a quick press, it remains on screen until the button is pressed again.
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Added the ability to select individual players in the TAB table to send complaints.
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Tesla
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Reload decreased from 1 to 0.8 s.;
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Regular Damage decreased from 450-900 to 300-400;
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Added an addition damage boost for each target in the chain by 300-400 HP;
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(Note) Tesla turret damage is now split into two parts. Standard damage is divided as usual by the number of targets in the chain. Additional damage is never divided by the number of targets in the chain. The final damage each target receives is the sum of Standard and Additional damage. In other words, when attacking two targets with chain lightning, the damage is now reduced by only a quarter, not by half.
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Vulcan
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Barrels stopping time decreased from 2.5 to 1 s.;
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‘Reinforced Aiming Transmission” augment
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Barrels stopping time decrease changed from -60% to -50%;
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Smoky
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In the mobile version, the turret now has a button to enable/disable forced fire, similar to Twins.
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Scorpion
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Reload increased from 3.9-2.6 to 4.05-2.7 s.;
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“Vacuum shell” augment
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Ricochet has been disabled;
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Magnum
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Gravity for the projectile decreased from 2 to 1.5 deg.;
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Initial projectile speed decreased from 30 to 20 m/s;
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Final projectile speed decreased from 120 to 110 m/s;
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Shaft
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Reload between arcade shots increased from 2.25-1.5 to 2.7-1.8 s.;
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“Short-band emitter” augment
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Arcade reload increase changed from +34% to +15%;
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“Quasar” augment
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Arcade shot reload time increase changed from +100% to +70%;
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Added support for the ability to disable crossplay between different platforms in matchmaking
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(Note) This feature is not yet publicly available.
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Added a display of the current server number in the bottom right corner of the screen.
List of Fixes:
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The Medic Grenade now restores tanks in its area of effect over several seconds, not just once at the moment of explosion.
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(Note) Expect the grenade in Early Access with the appearance of a new event in March.
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Unity
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Optimized shader size.
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Removed small layout for resolutions of 1920 pixels and above.
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Fixed the appearance of new skins recently added to the game.
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Fixed various minor bugs found.
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