Patch Update #802 – Released 20th June 2025
List of changes:
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The following augments were added to Common and Epic Containers
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Shaft’s «Camper»
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Paladin’s «Grenadier»
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Updated the default skin of Striker to the HD version
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Updated the Ultra skin of Striker
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Added missiles that fly out of the missile launchers
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Added an indicator that shows the order of launching missiles (it shows which missile launcher is next to launch a missile)
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Legendary augments for a turret/hull can now drop from Containers only after getting all rare augments for the corresponding turret/hull
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(Note) If those augments are also in the Exotic category of Epic Containers, then the restriction does not apply
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Augments for the temperature immunity for any hull can now drop from Containers only after getting the temperature resistance augments for the same hull.
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(Note) For example, Cold Immunity augment for Viking can now only be received after getting Cold Resistance augment for Viking
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Changed the amount of Rubies earned for daily and weekly missions
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Amount of Rubies for Daily missions decreased from 2 to 0
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Amount of Rubies for Standard weekly missions increased from 12 to 20
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Amount of Rubies for ENCORE weekly missions increased from 0 to 10
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Added a light beam effect that indicates delivering a flag to a team base, capturing a point or a Juggernaut spawn location
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[Turret] Ricochet
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Displaying sight mark distance increased from 95-125 to 100-130 meters
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Siege (SGE)
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Time to capture a point decreased from 25 to 12.5 seconds
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Time to select a new point decreased from 17 to 12.5 seconds
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The number of reputation points for capturing a point was decreased from 50 to 30 units
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The number of team points required to win increased from 5 to 8 units
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Assault (ASL)
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The number of reputation points for capturing a flag increased from 5 to 10 units
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The number of team points for capturing a flag increased from 15 to 20 units
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Time before tank destruction that counts damage as assist increased from 1 to 3 s
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Decreased the number of reputation points a player gets for assisting in destroying a tank in team format battles from 10 to 5
List of fixes:
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Fixed the visuals of shot and not shot primers on Hammer turret’s shells
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Fixed the behaviour of switching between hover hulls control modes from “relative to camera” to “relative to hull” when holding the right mouse button
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(Note) This applies to Crusader and Ares hulls
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It is now impossible to return to a Matchmaking battle after being kicked out of it